I've been feeling this for quite a while so I'm finally making a thread about it.
I feel that HOST Prize values are just too low and this is because of a few reasons.
The HOST prize doesn't usually change all month except for having maybe some pins or different consolation prize mixed in. This means that the amount of each HOST prize that is won is extremely high. I understand that you want everyone to have a chance to win each prize, but this is a very small community, much smaller than VMK. Due to the fact that each HOST prize is flooded into the game, each prize loses value after 1 or 2 events. Nearly every HOST item is worth between a few K - 5k, with some going up to 10k. There is only a very small amount of items with much value and these items are either highly demanded, or were released long ago, these items are JC Pins (Which recently have been trading a lot less than usual), HM Clocks (Which have been traded a lot less than usual) and Dreams items (Most of these are never traded such as the chairs, or the clothing has been trading for less).
Due to the fact we have such a small community and so many events to get the same item, HOST prizes hardly seem worth the time any more. If you queue for an event for 1 - 2 hours and then have maybe a 15-33% chance of winning, then on average you would win a HOST prize every 7 hours of queueing. Considering you can trade a HOST prize for maybe 3-7k in most instances, and that most people can probably earn at least 5k per hour of minigames, probably more for most, then you are effectively wasting 30k-50k/ 6 hours if you try attend HOST events.
This is less a rant and more an observation that due to the community size and the length each item is available, HOST prizes are hardly worth trying to get any more. Some of the more fun events being ride-a-thons, mazes and guess the teleporter, if the queue moves fast you can get in quite a few times each event, are finally being things we see more which is good and bad, you get to play the fun events more but the prizes are more worthless.
I believe that events which are meant to be hard to win and get into, should give prizes which would help people attain higher valued items. Crate items being a way to get high value items, mainly benefits the rich. For me I just bought and traded for a lot of crates + keys, sure I worked hard for a lot of keys too but for people who are already rich it isn't that hard to buy bulk keys + crates and push the odds way in your favour and most likely get a bunch more super rares which makes you even more rich whilst the poorer people rely on mainly luck to get lucky on the few keys they have. That's why HOST events should be the events which maybe have an item for that one event (Maybe 1 event per month will give a different one time only item and no one knows beforehand so that some people would be less likely to abuse the use of clones on multiple computers) or only available for a week, or have 4 different main HOST prizes on a cycle each month, so the economy doesn't get saturated. Not only would it add some more fun with newer items, but it would mean that people lucky enough to win the event where it has only one event, would have a highly demanded item instead of something with practically no demand, or too much supply. Remember ATIS eye pin anyone? Things being rare from HOST event isn't a bad thing, it means there is competition for items, an economy which doesn't rely on firewalls, and more of a surprise each event.
Most HOST items are practically worthless due to the amount in-game, there are so many released, that most people have some and thus when people try trade them, no one wants them. I would like to see that change. HM rooms and pins are some of the most desired items in game but due to the amount released, HM pins are worth as much as most unwanted HOST prizes now, and HM rooms are dropping a lot too, as even though there is huge demand, the supply is just too high.
I feel that HOST Prize values are just too low and this is because of a few reasons.
The HOST prize doesn't usually change all month except for having maybe some pins or different consolation prize mixed in. This means that the amount of each HOST prize that is won is extremely high. I understand that you want everyone to have a chance to win each prize, but this is a very small community, much smaller than VMK. Due to the fact that each HOST prize is flooded into the game, each prize loses value after 1 or 2 events. Nearly every HOST item is worth between a few K - 5k, with some going up to 10k. There is only a very small amount of items with much value and these items are either highly demanded, or were released long ago, these items are JC Pins (Which recently have been trading a lot less than usual), HM Clocks (Which have been traded a lot less than usual) and Dreams items (Most of these are never traded such as the chairs, or the clothing has been trading for less).
Due to the fact we have such a small community and so many events to get the same item, HOST prizes hardly seem worth the time any more. If you queue for an event for 1 - 2 hours and then have maybe a 15-33% chance of winning, then on average you would win a HOST prize every 7 hours of queueing. Considering you can trade a HOST prize for maybe 3-7k in most instances, and that most people can probably earn at least 5k per hour of minigames, probably more for most, then you are effectively wasting 30k-50k/ 6 hours if you try attend HOST events.
This is less a rant and more an observation that due to the community size and the length each item is available, HOST prizes are hardly worth trying to get any more. Some of the more fun events being ride-a-thons, mazes and guess the teleporter, if the queue moves fast you can get in quite a few times each event, are finally being things we see more which is good and bad, you get to play the fun events more but the prizes are more worthless.
I believe that events which are meant to be hard to win and get into, should give prizes which would help people attain higher valued items. Crate items being a way to get high value items, mainly benefits the rich. For me I just bought and traded for a lot of crates + keys, sure I worked hard for a lot of keys too but for people who are already rich it isn't that hard to buy bulk keys + crates and push the odds way in your favour and most likely get a bunch more super rares which makes you even more rich whilst the poorer people rely on mainly luck to get lucky on the few keys they have. That's why HOST events should be the events which maybe have an item for that one event (Maybe 1 event per month will give a different one time only item and no one knows beforehand so that some people would be less likely to abuse the use of clones on multiple computers) or only available for a week, or have 4 different main HOST prizes on a cycle each month, so the economy doesn't get saturated. Not only would it add some more fun with newer items, but it would mean that people lucky enough to win the event where it has only one event, would have a highly demanded item instead of something with practically no demand, or too much supply. Remember ATIS eye pin anyone? Things being rare from HOST event isn't a bad thing, it means there is competition for items, an economy which doesn't rely on firewalls, and more of a surprise each event.
Most HOST items are practically worthless due to the amount in-game, there are so many released, that most people have some and thus when people try trade them, no one wants them. I would like to see that change. HM rooms and pins are some of the most desired items in game but due to the amount released, HM pins are worth as much as most unwanted HOST prizes now, and HM rooms are dropping a lot too, as even though there is huge demand, the supply is just too high.
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