Being a friendly player, I wouldn't expect any less of a response. I understand where you're coming from and I know it's difficult to reconcile having to actually earn the credits and keys amassed, when the option of not needing to do so is present. Is friendly a bad thing?? In a game that cannot absorb the number of credits currently in it, yes, resoundingly yes. The rate at which friendly pumps credits into the game only compounds the existing state of things further.
If the practice of friendly is acceptable, and we just need to make things easier and more convenient for players, then there's really no reason to limit it to only pirates. Maybe we should have jungle cruise where snapping photos of the animals is optional. Need to explode fireworks to gain points, only if we feel like it. Catch ghosts, I guess if we don't need to move to get any. We can just sit back and watch our credits and keys pile up at the end of each game, and remain completely oblivious to the ripple effect of doing so.
If the practice of friendly is acceptable, and we just need to make things easier and more convenient for players, then there's really no reason to limit it to only pirates. Maybe we should have jungle cruise where snapping photos of the animals is optional. Need to explode fireworks to gain points, only if we feel like it. Catch ghosts, I guess if we don't need to move to get any. We can just sit back and watch our credits and keys pile up at the end of each game, and remain completely oblivious to the ripple effect of doing so.