Ahoy,
@Amy and thanks for all of yer hard work!
I'm writing with some feedback to help you with troubleshooting. These are some issues I've seen with playing POTC on the Alpha client while running Windows 7 and using Google Chrome's latest version (65.0.3325.181). I mostly play competitive POTC and have played since the original VMK. While these are my personal observations, my friends and fellow players have made similar observations. If I can expand on any points or help you with any testing, please let me know.
These are the issues I've seen when playing POTC on the Alpha client:
- After a POTC game starts from the lobby, the chat bubbles stay on the screen from the lobby until they scroll up and away.
- After a POTC game starts from the lobby, the music/sounds from the lobby continue to play in the POTC game.
- Controlling ships and cannons within the game is off (for lack of a better word)--the timing, the accuracy, the delay, or something is slightly off and inconsistent. It's hard to describe this one, but maneuvering and aiming are difficult. The game has a different feel compared to playing on the old client. I've tried to play more and adjust to the differences, but the timing/accuracy/delay seems too inconsistent to master.
- Mouse clicks to set a ship's direction do not always register (my ship doesn't respond).
- Double-arrow clicks to fire the cannons do not always register (my ship doesn't shoot).
- The scores do not properly display over each player's ship. This can impact players' tactics.
- At the end of each round, the scores on the scoreboard do not show. The scoreboard doesn't show the scores until the game is completely over.
- Each ship starts with an inventory of 5 ammos/cannonballs. However, once I shoot twice and have 3 ammos remaining, I can no longer restore my inventory back to 5 ammos by sailing over ammo icons to restock: the maximum becomes 3 instead of 5.
- If I am in a game and haven't fired any cannons, my ammo inventory will drop to 3 by simply sailing over an ammo icon, and 3 becomes the maximum instead of 5.
- When a player fires their cannons, the cannonballs sometimes fly in random directions instead of staying in a pattern. This impacts both offense (aiming) and defense (dodging).
- Ship damage versus remaining health seems to sometimes be inaccurate. I can have full health and be sunk by one regular cannonball at times.
- Sometimes, your ship takes damage and you don't see anything hit you--either you are hit by invisible cannon balls, or you successfully dodge a cannon ball hit but take damage anyway.
- Sometimes, I'll see an opponent stuck on the rocks and not moving on my screen, but they are actually still sailing around the map shooting at me on their screen.
- Occasionally, I can sail but not pick up any ammo or health.
- Ammo and health icons sometimes stay on the screen after someone picks them up, even though the item is no longer available. Therefore, sometimes when I sail over an item, it really isn't there and I don't get the item.
- Sometimes, I've been hit by invisible cannons that went through a solid island (such as those in Level 1). In other words, the opponent should not be able to hit me because the shot is blocked, doesn't even seem to fire, and hits me.
- When playing CTF, the flags do not visibly get carried by the ships that pick them up. In other words, you can't tell which players have the flags.
- Sometimes when playing CTF, a flag remains at the base even after someone has picked it up. A game message will correctly report that "Amy has captured the flag for her team," but the flag will still be displayed at the base.
- The need to click in the chat window during game play to type a message is inconvenient. It is much nicer to simply be able to type to talk.
- Sometimes after I click in the chat window to type during a game, the mouse-controlled green "compass" icon that steers my ship doesn't return to the screen and I can't move my ship. I recently learned that if I find the compass icon on the screen, I can place the mouse's text cursor over the compass, left click it, and then my mouse cursor becomes the compass cursor again and I can control my ship.
- For me to use the Alpha client, I have to use Google Chrome. The latest Firefox and IE browsers do not work reliably. The game sometimes fails to load, or loads with missing graphics or players in the POTC lobby.
- I think most players would still like to see all features from the original POTC game be included, such as the ability to switch teams in the lobby, add AI ships, face Kraken attacks for not moving, go into overtime with gold ammo, etc.
As for the crashing at the end of games (reported earlier in this thread), I've experienced this issue when using MyVMKPal at times over the last couple of weeks. At the end of a POTC game, instead of returning to the lobby/dock and seeing pop-up dialog boxes describing your winnings, the game locks up. I have to close MyVMKPal and relog. I don't know if anyone has this problem using Alpha or not.
I hope this information is helpful. I really appreciate all the work you are doing and appreciate you asking for feedback. Again, if I can help with any more detail, demos, or testing, I'm happy to help and I'm sure other players feel the same.
Thanks and fair winds!