Base Camp Bag End
My idea for the ride was a Lord of the Rings ride based on the three films directed by Peter Jackson.
I wanted to try tell the epic saga as well as I could by using key events and places in 10 rooms.
Some of the key things which set my ride apart from others are:
My idea for the ride was a Lord of the Rings ride based on the three films directed by Peter Jackson.
I wanted to try tell the epic saga as well as I could by using key events and places in 10 rooms.
Some of the key things which set my ride apart from others are:
- The use of photos to not only help people less familiar with the films to understand the ride more, but also add small details and information that I hope fans will enjoy.
- The hidden ride start under a monster inc door at the very start, making it so you enter the house to start the journey and giving the illusion of just walking through a door.
- A small section later on in the ride where you can "rest" on your journey before carrying on the ride
- Each room on the ride uses a different guest room type to try break away from the overuse of dark rooms and winter rooms which most teams will have used.
I wanted my ride to not just be a ride, but to tell a deeper story, a story that I hope a lot of you enjoyed
The ride takes approximately 8 minutes if you want to see it all first hand
You can listen to this whist you ride if you want some LOTR nostalgia to go with my ride ;D
Base Camp Bag End
As you can tell, this room is based around Bag End. As we saw in the films; papers, books, candles, etc are flooded round the small home, and big arches are used to link rooms together. At the end of the ride, you can have the option to go on another ride start which links to the dining area which seats several people. There is a scary face which is emitted by the ring, which was inspired by the Eye of Sauron.
The Shire
This room is meant to represent the vastness of the Shire by showing the different aspects of houses, countryside and forests. A key scene in the film is when you are almost discovered by a force hunting the ring which I tried to recreate, and you have to hide behind a tree where there is a teleporter, so you are stuck there for a few seconds longer. In the distance or on the left hand side is the next destination.
Rivendell
Mountain Pass
This is one of the longer rooms time wise as the whole mountain is made up of ride pieces. I wanted to do something creative with the up and down ride pieces and decided I would try make an entire mountain of ride pieces, with BB rocks used to hold it up and to keep the mountain vibe. I love how this room turned out. In the films the trek over the mountains is long and arduous as it is here, and an avalanche forced the group to head towards the mines under the mountain for safer passage. The avalanche is represented by a drop on the narrower ledge.
Moria
In the films this place is seemingly abandoned, and you see a bunch of skeletons which I tried to represent. Needless to say it's not abandoned and a beast known as the Balrog (represented as the Everest Chair when it falls), stands in your way. After a fight, it falls, but it also destroys a big part of the bridge which means you have to jump. As the bridge breaks you make a leap and make it! As this was originally a place for Dwarven miners, there is a bunch of unconnected (broken) tracks, and tracks leading off and down further.
Dead Marshes
As the marshes are mainly flat, I wanted to keep true to that and so there are no big drops or ups and downs here. A key feature for this room would be the skeleton monkeys. In the films, the dead under the water use lights to try make travellers go into the water to their deaths, this is why the skeletons monkeys are a perfect option and keep blocking your way. Below most the ALR grass is water carpets which blended perfectly to show a marshy bog sort of room.
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