Some very interesting takes on a subject that affects everyone who plays, from Day 1 players to the guest who just landed in the Esplanade. And it's a topic I've had the chance to discuss with friends on many occasions. I think we can all agree that there are a number of factors as to why the price of some items are so astronomically high. However, we tend to overlook the simplest reason behind it: the excess credits are there to do so.
Hundreds of thousands of credits are added to the game on a daily basis. Which in theory is great, I mean hey, everyone loves earning credits. However, there are only a finite number of places where all those fresh, new credits can go. They can be used to purchase items in shops, or they can be used to purchase items directly from other players. And herein lies the problem, with credits continually being added to the game, there needs to be a credit sink in place to pull an equal or near equal amount of credits out of the game. Unfortunately, there isn't a way to achieve this balance with the way in which new releases are currently sold. Players buy new releases in varying amounts, and I'd wager that most still have a surplus of credits earned over the course of a week than what they've spent on said new releases. The surplus of credits adds up. Players can then attempt to purchase items directly from other players, be it auction, trade room, are coming together on the price of an item through the forum. The supply and demand of items and the continued devaluation of credits drive the prices up, up, and up. Credits shift from one player to another, but they aren't pulled out of the game.
There are, in my opinion, a few ways to address this issue, none of which will be popular, but it doesn't mean they aren't needed in order to alter the trajectory of the game in terms of its "economy":
1. Abolish or limit friendly pirates. The amount of credits continually dumped into the game through this exploitation is absolutely abhorrent. Players will spin it every which way they can, but it's gaming the system for credits and keys, plain and simple. Farming credits and putting players who earn their credits by legitimate means at a competitive disadvantage in acquiring items.
2. Tax credit trades. Taxes?? Eww!! Few will remember, but there was a tax in place on the trading of gift cards during the early days of the game. Personally, I thought it was brilliant. The same could be applied to credit trades, as more measures need to be put in place to remove credits from the game.
3. Raise the prices of new releases. Harping on it, but credits need to be expunged from the game. Pay more upfront for items now, or continue paying even more for previous items on the back end, through trade. All due to the existing glut of credits in game which allow players to offer more.
4. Sell some very high credit items. I'm talking 500k, 1 mil, 2 mil. Granted, this does nothing to help new or less credit fortunate players in the short term. However, long term, by removing credits, there would be less credits in play to drive the prices up on items on the whole.
5. Sell mystery crates with the possibility of ultra rare (new and/or previous) items. Essentially lottery tickets. Sell them at different price points (5k, 25k, 100k, etc.) with either different prizes and/or possibly different odds. Add new and/or previous ultras while, yes, you got it, removing credits from the game.
That's all I have for now, thanks for taking the time to read. Comments or differing views always welcomed and appreciated.