"I think friendly POTC should be banned. The only time people play pirates is now is when it's friendly, and unless your part of said players cliques they just kick you out of their match."
Friendly ban:
THANNNNKKK YOU! So many people are against this idea, so I feel like the unpopular opinion never gets heard. Friendly games are for solely farming credits. It's great that people get to socialize in them, but the entire game is meant for socializing, and you can socialize in an actual potc game. Not to mention, sometimes I'll be standing in the lobby for an hour waiting to play an actual game of potc while endless amounts of friendly groups go through.
I know a lot of people are against this, because its the easiest way for them to make money, but it harms the economy in the long run. The amount of credits that it brings into the game is only making inflation worse. In the long run its hindering these players from being able to get the items they need. The more friendlies, the faster credits increase in game, and the more people spend on excessive amounts of sale items.
I understand that potc is hard for new players. Everyone has to start from somewhere, and even the players now who are good, at one point sucked. It took a lot of time and energy to get good, but thats the point of a game. It's for fun and it takes practice. If all the people who said they weren't good at potc played in a group than they would have people on their level to improve with. If we had more players, I'd suggest bringing back levels. That way new players aren't stuck getting slaughtered by experienced ones. But for now, all it would take is a little communication between players of who wants to play with an easier group.
I understand this idea is extremely unpopular, but I think people would get used to it. It wasn't always the most popular way to make money in myvmk. Worse comes to worse, you can give it a try for at least a few months.
I know you have a community screaming at you to not do it, but please please please, just give it a try.
Friendly ban solution:
For all those folks who really despise the idea of even trying to earn credits by actually playing a game, I think it is a good idea to bring back low credit clams. It should be less than the amount that someone playing an actual game would be able to get in an hour, but enough that people will be interested in participating. Furthermore, it's the most basic form of competition possible (since people need to be the first to step on them), but that small amount of added competition to credit farming would help to prevent inflation. Fair competition makes a huge difference in maintaining a steady economy.
Ultra rares:
I played since a month after this game opened, and I am not opposed at all to the rerelease of ultra rares. I think a lot of players who quit may still have them in their inventory. As mentioned by others prior, I don't think it should be done all at once. Keeping them ultra rare still is still important, it gives incentive, but this can still be done after they are made more available.
Additionally, adding in new ultra rare items that people genuinely want is important. This gives new players a chance to gain value without needing to use all credits. I think it is extremely important, what is released as an ultra rare though.
A few things to consider:
-Hard to get. (The obvious)
-As close to og VMK quality is important to make an item popular. I don't mean to offend anyone. I know designing takes a lot of time, but this item should be made by someone who is fully competent in their design skills and willing to spend a lot of extra time refining. (And please don't forget the teeny tiny small outline a lot of vmk items have around them.)
-In order for items to be ultra rare, they also need to be loved by every audience in vmk. This means both genders, and the ability to fit with a lot of peoples styles. If you think of the black flip, it's super versatile, and everyone can fit into a stitch hat
. My suggestion for this part would be to put preview images out of a few items to the population. Let the players vote on their favorite, and give them time to vote.
Entertainment:
Someone mentioned it earlier, but a large reason that people don't stay on myvmk is that there is not enough to entertain them. It's only a couple of mini-games, some host events, and trading, socializing. If we think about the original vmk there was always so much going on for the players, and a lot of these events took place in the map rooms as well as popular rooms. As someone who used to work for the game, I understand that myvmk does not have the same resources as og, and it may never have enough to keep that level of entertainment. But I think one thing that can be done in the meantime is creating at least one new mini-game. I know its a lot of time and effort, but if its entertaining it may pay off.
Double Credits:
I'm gonna be short on this because this was surprisingly a more popular opinion than I thought it would be. Double credits every weekend with low sale prices causes inflation. Sucks, but it's true. Basically a repeat of a lot of other ideas on it.
Thanks for your time reading all these long messages.