A couple points I've noticed that I wanted to point out for the quests this month: I really miss the all-day quests. I don't see a reason of having only 1 hour time-span for the quest? The point of a quest VS a host event is that a quest does not need to be monitored/run by staff, so leaving it open all day should be no problem. Adding on to that, all the quests are right around the same time all the month, so if you can't play around that time, you don't get to do any of them. Why require us to go into a guest room to start? We have a quest button on the bottom row of buttons. Or set it up in a public room that can have multiple instances. There was a 70+ person queue to get in. And apparently (Can't confirm since I'm still waiting in queue) you need to re-enter the room for a later question to collect a gem? And HOSTS confirmed to me that the room closes at 7pm? With as long as the queue took, I'm probably not going to be able to complete the quest AND re-wait in that long queue. Sorry, this was just so poorly designed. I know the HOSTS were overwhelmed because if you had to relog or have the game crash (which joining a queue does for a lot of people), you lose your progress in the quests. They were trying to help people individually but there were so many people and no organization (no line or anything) that a lot of us ended up waiting in the room for 10-15 minutes. They eventually gave everyone who was in the room the prize. This could have largely been avoided if the quest was not in a guest room. For me at least, joining a queue will freeze the game at least 1/2 the time. I know it is similar for a lot of people. Please consider putting the quest in a public room with multiple instances to avoid this in the future.