The whole team losing credits is very wrong, punish the afk player, and quite frankly lag is often the culprit not afk...... i played several games and looked back and realized at least 3 games paid zero.
IMO, putting in Kraken is FAR less important than fixing scoring, broken maps, team scoring in CTF ( real CTF) which lead to real teamwork as the game was meant to be played.
anything that discourages mindless friendly play .... is great, let players learn to play again! So many have no clue how to play for real.
I wonder if the friendly players realize there are far more credits to be won playing CTF for real, and that CTF may yield a smaller win at the end but typical real games are usually much faster than battle so it averages out. Add team scoring, and you get teamwork, and selfless play, and better scoring all around, as the original CTF game was on VMK. You didn't mind sacrificing for your team since it all payed off if you won.
Thanks for the continued effort Amy. Nobody should assume fixing things is easy, it's not.[DOUBLEPOST=1533891638][/DOUBLEPOST]
I understand that but whats the point of having a friendly when everyone has to run around blindly every 15 secs while two people run the flag? Us friendly players appreciated the fact that our team members took on the responsibility to run for a few games and then switch. For some of us friendly games were not about greed, but about a game strategy that not only was easy credits but was fair to everyone involved.
There is absolutely no strategy to friendly play, it's not even a game. It's credit mining with no effort, very unusual in any other game you have to work to make coin......