So I think there's nothing wrong with having quests with a high skill level in certain minigames even if it means that people not good at that minigame can't get it (things are skill based, if you want those prizes you can practise at the minigames like the people who got them. if you have a disability, you can contact us explaining what you have trouble with to be put on our DAS program and we will accommodate as such), but I agree not knowing that's required before going into a quest is a problem because you start it, get through and then hit a roadblock.
Without challenges, even very hard ones, quests become glorified data entry if you wait until someone shares the answers somewhere lol. But my propposed solution to the not knowing what you're in for thing is adding a new thing to the main quest page, before you start, that lists required minigame scores. NOT where they are on the quest, and NOT specific (i.e. Requires fireworks score 4000-5000 - not description based, but a main thing on the quest engine) as player-made quests may want to make you figure it out.
Other things we will add in the future (and I'll put an aside, this will not be for all quests, we will still do some hard single-game minigame quests if we want there to be a difficulty bar) are cumulative point tasks to quests, so you have to earn x points over however many games.
As far as having a trackpad or something, there's not a lot I can say to that... Fireworks isn't designed for trackpads and neither are plenty of minigames in other games, that doesn't mean we can't ever use them. We can't accommodate everyone. I realize not everyone will be able to afford it, but cheap mice can be had for as little as $5, or cheaper if you go to thrift stores and such. As far as slow computers, if you have issues, let me know your computer specifications if you're having clientside lag (fireworks would look jerky, explosions like a slideshow, etc) so that I can look into making a simplified version without all the paticle effects that would run better. Might not be right away as I'll have to obtain a computer like that to test it on, though.
How does that sound?
Without challenges, even very hard ones, quests become glorified data entry if you wait until someone shares the answers somewhere lol. But my propposed solution to the not knowing what you're in for thing is adding a new thing to the main quest page, before you start, that lists required minigame scores. NOT where they are on the quest, and NOT specific (i.e. Requires fireworks score 4000-5000 - not description based, but a main thing on the quest engine) as player-made quests may want to make you figure it out.
Other things we will add in the future (and I'll put an aside, this will not be for all quests, we will still do some hard single-game minigame quests if we want there to be a difficulty bar) are cumulative point tasks to quests, so you have to earn x points over however many games.
As far as having a trackpad or something, there's not a lot I can say to that... Fireworks isn't designed for trackpads and neither are plenty of minigames in other games, that doesn't mean we can't ever use them. We can't accommodate everyone. I realize not everyone will be able to afford it, but cheap mice can be had for as little as $5, or cheaper if you go to thrift stores and such. As far as slow computers, if you have issues, let me know your computer specifications if you're having clientside lag (fireworks would look jerky, explosions like a slideshow, etc) so that I can look into making a simplified version without all the paticle effects that would run better. Might not be right away as I'll have to obtain a computer like that to test it on, though.
How does that sound?