but why do we have to be encouraged to play other games when we dont like them. People who find them fun will play them anyway. Everyone else is just playing it for credits and not for enjoyment, and most people choose potc bc we can play a game we dont enjoy with much more ease for long periods of time and on the weekend when most people have more time.
I'm confused, you're saying you don't like any part of the game (HM, FW, POTC, and JC) so maybe VMK simply isn't for you lol. Regardless, all because double credits goes away does not mean you can't still play POTC or any other mini-game. They'll always be there and reward a payout, just not doubled. In the early days double credits was meant to be a "special event" reserved for only certain days, such as a holiday, off-peak times, etc. The point of double credits was to either celebrate something, or get more people to log in and play the game during times they normally wouldn't. Think of movie theaters for instance; many theaters offer half-priced tickets on Tuesdays. Why would they do that? Most people only go to the movies on the weekends, wouldn't it make more sense to cut prices on a day when everyone goes? They do that because they noticed on Tuesdays it's empty, and they already know people with free time will go on the weekends regardless, so they
incentivize going on a day people normally wouldn't, and it works. Double credit weekends every single week was never needed. The game does not need to offer an incentive to play on days everyone would have played regardless.
Mini-games are supposed to be fun. For me, that's a basic tenant of game design, a game should be fun first and foremost. The fact most people don't "legitimately" play POTC the way it was intended and use it as a credit generator should be a sign something is wrong. Most players do not find grinding/farming fun in any MMO. At least for me, a game should be challenging, rewarding, and interactive. But fun is subjective, so I'll leave it at that.
You can get them from HOST events and sometimes during popup events like trivia, quests or welcome parties!
One of the issues I have with many of the new events is that they are all essentially freebies and giveaways. Giving out what is essentially hand-outs is not improving the economy. The Winter, Star Wars, and Marvel crates are all great examples of missed potential. They were all given out for free. You just picked them up, no cost needed, and opened them. This causes all common prizes to be worth absolutely nothing and the game is flooded with them. Making them sellable for 200 credits a pop when people collected
thousands of them (for free!!) made the credit situation worse. Clicking on a crate was essentially the same as clicking on an NPC, but you got 8x the reward lol.
This effects uncommon/rare prize values as well, because although the odds of winning a rare item are low, at the end of the day, one thing matters: it was all given for free. There was no
risk and reward for any of these events. There was only a reward. A risk needs to be involved if you want any of these items to be worth something and to get credits diminishing.
What a GOOD IDEA. Re-release all the rares so all the people who have spent millions of credits on them throughout their entire vmk "career?" will now be worth nothing.
At the beginning of the year I put some money into a stock, and a few months ago that stock tanked in value and I lost it all. I could have sold it when it was high, but instead I was feeling risky and held onto my stock, hoarding it, hoping the value would increase even higher. Nope, I ended up losing everything I paid for. Did I quit investing? Nah, I just learned that there's always a risk with holding onto stocks, and at any moment the value could drop, so it's best to sell when it's high.
Replace "stocks" with items and it's the same idea. People hoard items and jack up the value because they know how the game is ran now. They know very well these items are never being re-released, so what's the risk in holding onto them?
If rare items start getting re-released, that gives the push the economy needs to stop hoarding items and start selling while it's at its highest value.
People are going to lose credits. People are going to get upset. The point of a healthy economy is that it has its ups and downs. There needs to be a risk involved.