Advice for entering HOST Events
1.) HOST Events begin on time, so double check that your computer is fully-charged, your wireless internet is connected properly, and you are ready to win some prizes! A general announcement and twitter alert are sent out prior to each event. We will communicate with players, through a general announcement, if an event is delayed or extended. Please note that some games are more time-consuming than others. Unfortunately, there is no guarantee that every player in the queue will have a chance at the game. We recommend to plan ahead and hop in line the minute the room is open to the public to ensure your possibilities of entering. Once we close the event, we will allow those in the queue to receive a small prize for waiting. We strive to provide a variety of events for players to attend throughout the month. The calendar is full of daily events, so do not give up if you do not win or are unable to make it into the room.
2.) By reading the rules ahead of time, you are allowing more players to get into the HOST room in a timely manner. Upon entering the room, we encourage players to read the “i” located on the bottom left of the room. If you click any day on the Events Calendar, a popup with an extended version of each event’s “i” will appear. If you have a question about the game, please let the HOST know so he/she can help clarify any confusion. The link to the Event Calendar is http://www.myvmk.com/events.
3.) If you experience technical difficulties while inside the HOST room, please send us a Call For Help and we’ll be glad to assist you. Technical difficulties include, but are not limited to, disconnecting once in the room due to lag, clicking on the exit instead of the start track, and exiting on the losing track after winning an event. Please keep in mind that we can only bring back players who entered the room right before experiencing technical difficulties.
5.) We love building and hosting our events, so we hope to see you there!
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**Please note that this thread will be edited with more events by other HOSTs (even those HOSTs without a forums account)!
Wildest Ride in the Wilderness
by HOST_Violet
Rules:
1.) 8 player game- Four teams, each with two players
2.) All four teams spin both generators. The team with the lowest combined score wins first round. All other teams may exit at this time.
3.) Winning team will spin individually against HOST. The player must spin a smaller number than the HOST (ties are not considered a win).
4.) Spin a smaller number than the HOST and you win!
The World Famous Jungle Cruise
by HOST_Violet
Rules:
1.) 4 player game- Green and Red team. Please take a seat on one of the luggage chairs.
2.) Players will spin their generator against the person with the same color generator as them. The highest score from each team will move on. If there is a tie, those players will spin again. All other players may exit at this time.
3.) The two players will take a seat on the throne chair. Both players will spin their gold generator. The person with the highest score wins! If there is a tie, both players will spin again.
Lucky #13
by HOST_Violet
Rules:
1.) 8 player game- Four teams, each with two players
2.) Take a seat on a luggage cart chair. You will either have a gold or red generator next to you.
3.) When I say 'go,' spin your generator constantly until both you and your partner make both generators read #13. The gold generator must spin a '1' while the red generator must spin a '3.'
4.) The first team to make both generators say #13 wins!
20,000 Leagues Under the Sea
by HOST_Giselle
There is so much to see in a yellow submarine. However, only one explorer team will be rewarded for anything they have found. The team needs to spin the gen once, team with the lowest combined total of snapshots is out each round until one team is left standing.
Rules:
1) 8 player game - Four teams, each with two players
2) Take a seat in either submarine Neptune Alpha (left) or submarine Neptune Beta (right)
3) When I say 'spin,' spin your generator ONCE. The explorer team with the lowest combined total is out for that round.
- If teams have a tie only those teams will be asked to respin
4) We keep doing spinning rounds until only one explorer team is left with the most snapshots and claim the gold!
Tips:
- Climbing into the submarines can be tricky, try clicking up and around the portal hole where you're face will be.
- Double press the tops of the generators to spin them!
- There is limited clickable space in this room. If you're having trouble try pressing by the submarines or let host know and she'll move you.
Paint the Roses Red
by HOST_Giselle
The Queen of Hearts has captured you! As a team to win her release you need to match all the gens to the number she spins. Work as a team and paint all the roses red to escape or its OFF WITH YOUR HEAD!
Rules:
1) 8 player game - Four teams, each with two players
2) Take a seat on the heart chests and hope the queen doesn't take your heart... or your head!
3) The queen of hearts will spin her generator (not pictured)
4) As a team work to get all your roses painted by spinning your generators until it matches the queens number
5) First team to paint all the roses wins!
Tips:
- Work around your teammate! If you got the first rose and they are struggling on the second just move on to the third until all are finished!
- It is highly suggested to remove any hats as they will only be in YOUR way and might be an issue for you and your teammate.
- If the heart chairs are hard to sit on try pressing the tops of them!
- Press your generators twice on the tops to spin them!
Pack it up!
by HOST_Giselle
*This event maybe extended for a longer period of time
Disneyland turned 60th and we’re giving away free last minute trips to Disneyland. However only one (1) pair will get to go on our free trip. This will depend on who packed up the fastest! As teams of two (2) you’ll need to work together and pack everything up the fastest!
How to pack (rules):
1) 8 player game - Four teams, each with two players
2) Take a seat on your suitcases
3) 1 person will spin, 1 person will run collecting belongings; belongings are marked on top of the piles with gold generators
4) Depending on the number the spinner spins (when I say go) the runner will run to that hill of collectables and light the candle matching their team color and return to their seat
5) ONLY when the runner has returned to their seat can the spinner spin again
*PLEASE NOTE: failure to comply with this rule may result in a candle burning out
6) When all collectables have been collected that team wins!
Tips:
- Please do not spin the gold generators
- To light your candle you need to be standing infront or beside it
- When we begin, discuss with your teammate who will be spinning and who will be running (its probably a good idea that the person sitting next to the generator to be the spinner)
- It is highly suggested that you remove your hat for this event to help with your candle lighting
Palace Cleanout
by HOST_Giselle
Please click here for all information on event: Click Me!
Twirling Teacups
by HOST_Giselle
Welcome to the classical teacup ride curiosity of the Mad Hatter. Players enter their teacups (6 players at a time) and the player who spin the fastest gets a special prize. Fastest spin will be determined by the HOST who will spin a number on the generators and if your teacup is that number you win!
Rules:
1) 6 player game, players sit on teacups
2) Host will spin the generators if you're sitting in that teacup you win
Tips:
- Hover over the teacup until you see sit and press it
Anonymous survey about HOST_Giselle's events can be found HERE
Splash Mountain Falls!
By HOST_Flower
Rules:
1.) 5 Players will take a seat in the barrels.
2.) When I say SPLASH!, Players will race down the slides choosing any teleporter they want.
3.) Anyone to make it to the single right slide wins! Careful now, or you'll get stuck in the Briar Patch!
Tips:
1.) You will have to click the start tracks in order to move around!
2.) Please allow the room to fully load before stepping on the tracks!
Alice's Escape From Wonderland!
By HOST_Flower
Oh no! Alice cannot find a way back home! Can you help her? Pick a porter and show Alice the correct way home before it is too late!
Tips:
1.) Please do not stand around as there are many guests who are waiting in line!
Mickey Mania!
By HOST_Schweetz
Welcome the game that's insania. It's time to play Mickey Mania!
Rules:
1) 12 players may enter and pick one of four teams.
2) Each team will spin against each other to move on.
3) The team with the highest combined number at the end will move on to spin against me, team Gold Mickey!
4) If the players roll higher than me they win!
Tips:
1) Here is a list of the teams and their colors: Purple= Purple Pluto's, Green= Green Goofy's, Blue= Blue Donald's, Red= Red Minnie's
Mr. Toad's Wild Race
By HOST_Schweetz
Come on down and get your wheel's ready for the wildest race on this side of London!
Rules:
1) Four players may enter.
2) Each player will race against each other to get to the end.
3) The first person to get to the end of the maze and light the lamp at the end wins!
Tips:
1) When you are racing try to click on the back of each chair.
Mickey's Key Mania
By HOST_Hathi
Oh, no! Pluto has stolen Mickey’s trolley keys and he is late for his date with Minnie! Pluto has created mayhem in the clubhouse with the chairs and you must cross them to get the keys from where he is hiding.
Rules:
1.) Four players per round
2.) When I say 'go,' click on the seats in front of you to get across to the winning seat.
Swiss Family Tree Spin
By HOST_Hathi
Rules:
1.) Twelve player game.
2.) Take a seat next to one of the generators. Please do not spin the generator!
2.) I will spin my generator. The two players (one from the red side and one from green side) sitting at the number I spun are the winners!
The Mad Tea Party!
By HOST_Hathi
NEW rules:
1.) Six player game- three players per team
2.) Sit at a generator on either the Blue or Purple Team
3.) I will spin my generator. Teams must continue to spin their generator until all players are matching my number.
4.) The player sitting on the bottom of both teams must run to the red heart chair. The player cannot run to the red chair until all members on their team have spun my number.
5.) The first team to have all team members matching my number and a player on the red heart chair wins!
Tower of Terror Tombstone Touch
By HOST_Hathi
Rules:
1.) Four player game
2.) Take a seat in the first Tower of Terror luggage seat
3.) When I say 'go,' race down the seats as you light up the tombstones closest to you. Please note that players must sit in their seat while lighting the tombstone, with the exception of one near the end.
4.) The first player to have all six tombstones lit and be sitting in the last seat on their row wins!
HINT: In order to move, click the top of the luggage cart on the side you are sitting on!
Skyway Race
By Host_Merlin
1) 4 teams of 2.
2) race to the end of their row.
3) the first team at the end with their candle lit Wins!
Captain Merlin's Nautilus Spin
By Host_Merlin
1) 3 teams of 4.
2) Spin to match the Captain as many times as it takes and as fast as you can.
3) The first team with all 4 gens matching the Captains, Wins!
HOST_Padme's events
1.) HOST Events begin on time, so double check that your computer is fully-charged, your wireless internet is connected properly, and you are ready to win some prizes! A general announcement and twitter alert are sent out prior to each event. We will communicate with players, through a general announcement, if an event is delayed or extended. Please note that some games are more time-consuming than others. Unfortunately, there is no guarantee that every player in the queue will have a chance at the game. We recommend to plan ahead and hop in line the minute the room is open to the public to ensure your possibilities of entering. Once we close the event, we will allow those in the queue to receive a small prize for waiting. We strive to provide a variety of events for players to attend throughout the month. The calendar is full of daily events, so do not give up if you do not win or are unable to make it into the room.
2.) By reading the rules ahead of time, you are allowing more players to get into the HOST room in a timely manner. Upon entering the room, we encourage players to read the “i” located on the bottom left of the room. If you click any day on the Events Calendar, a popup with an extended version of each event’s “i” will appear. If you have a question about the game, please let the HOST know so he/she can help clarify any confusion. The link to the Event Calendar is http://www.myvmk.com/events.
3.) If you experience technical difficulties while inside the HOST room, please send us a Call For Help and we’ll be glad to assist you. Technical difficulties include, but are not limited to, disconnecting once in the room due to lag, clicking on the exit instead of the start track, and exiting on the losing track after winning an event. Please keep in mind that we can only bring back players who entered the room right before experiencing technical difficulties.
- Do not jump in line if the room has not fully loaded on your screen. Although we do preload our rooms, some players take longer to load a room properly. If the room is not loading correctly, ask the HOST for a reload!
- Be cautious about where you click or you may see yourself in Fantasyland Courtyard! We do not want to see any player go through the exit by accident, so make sure that the room is fully loaded before clicking on a start track.
5.) We love building and hosting our events, so we hope to see you there!
----------------------------------------------------------------------------------------------------------------------------------------
**Please note that this thread will be edited with more events by other HOSTs (even those HOSTs without a forums account)!
Wildest Ride in the Wilderness
by HOST_Violet
Rules:
1.) 8 player game- Four teams, each with two players
2.) All four teams spin both generators. The team with the lowest combined score wins first round. All other teams may exit at this time.
3.) Winning team will spin individually against HOST. The player must spin a smaller number than the HOST (ties are not considered a win).
4.) Spin a smaller number than the HOST and you win!
Keep in mind that losing track is located above the second row of Expedition Everest chairs. The winning track is located behind the gold turnstile.
The World Famous Jungle Cruise
by HOST_Violet
Rules:
1.) 4 player game- Green and Red team. Please take a seat on one of the luggage chairs.
2.) Players will spin their generator against the person with the same color generator as them. The highest score from each team will move on. If there is a tie, those players will spin again. All other players may exit at this time.
3.) The two players will take a seat on the throne chair. Both players will spin their gold generator. The person with the highest score wins! If there is a tie, both players will spin again.
Keep in mind that losing track is located next to the second throne chair. The winning track is located behind the red turnstile.
Lucky #13
by HOST_Violet
Rules:
1.) 8 player game- Four teams, each with two players
2.) Take a seat on a luggage cart chair. You will either have a gold or red generator next to you.
3.) When I say 'go,' spin your generator constantly until both you and your partner make both generators read #13. The gold generator must spin a '1' while the red generator must spin a '3.'
4.) The first team to make both generators say #13 wins!
Keep in mind that losing track is located at both windows The winning track is located behind the gold turnstile. An example of how the two generators will read #13 is located next to me! Be cautious while entering the room by double checking that you click on the start track vs. the room exit.
20,000 Leagues Under the Sea
by HOST_Giselle
There is so much to see in a yellow submarine. However, only one explorer team will be rewarded for anything they have found. The team needs to spin the gen once, team with the lowest combined total of snapshots is out each round until one team is left standing.
Rules:
1) 8 player game - Four teams, each with two players
2) Take a seat in either submarine Neptune Alpha (left) or submarine Neptune Beta (right)
3) When I say 'spin,' spin your generator ONCE. The explorer team with the lowest combined total is out for that round.
- If teams have a tie only those teams will be asked to respin
4) We keep doing spinning rounds until only one explorer team is left with the most snapshots and claim the gold!
Tips:
- Climbing into the submarines can be tricky, try clicking up and around the portal hole where you're face will be.
- Double press the tops of the generators to spin them!
- There is limited clickable space in this room. If you're having trouble try pressing by the submarines or let host know and she'll move you.
Please notice that the general exit is located on top of the rocks in the middle and the gold is for the winning explorer team
by HOST_Giselle
The Queen of Hearts has captured you! As a team to win her release you need to match all the gens to the number she spins. Work as a team and paint all the roses red to escape or its OFF WITH YOUR HEAD!
Rules:
1) 8 player game - Four teams, each with two players
2) Take a seat on the heart chests and hope the queen doesn't take your heart... or your head!
3) The queen of hearts will spin her generator (not pictured)
4) As a team work to get all your roses painted by spinning your generators until it matches the queens number
5) First team to paint all the roses wins!
Tips:
- Work around your teammate! If you got the first rose and they are struggling on the second just move on to the third until all are finished!
- It is highly suggested to remove any hats as they will only be in YOUR way and might be an issue for you and your teammate.
- If the heart chairs are hard to sit on try pressing the tops of them!
- Press your generators twice on the tops to spin them!
Please notice the general exit is by the Card Soilders and the winners exit is through the gold
Pack it up!
by HOST_Giselle
*This event maybe extended for a longer period of time
Disneyland turned 60th and we’re giving away free last minute trips to Disneyland. However only one (1) pair will get to go on our free trip. This will depend on who packed up the fastest! As teams of two (2) you’ll need to work together and pack everything up the fastest!
How to pack (rules):
1) 8 player game - Four teams, each with two players
2) Take a seat on your suitcases
3) 1 person will spin, 1 person will run collecting belongings; belongings are marked on top of the piles with gold generators
4) Depending on the number the spinner spins (when I say go) the runner will run to that hill of collectables and light the candle matching their team color and return to their seat
5) ONLY when the runner has returned to their seat can the spinner spin again
*PLEASE NOTE: failure to comply with this rule may result in a candle burning out
6) When all collectables have been collected that team wins!
Tips:
- Please do not spin the gold generators
- To light your candle you need to be standing infront or beside it
- When we begin, discuss with your teammate who will be spinning and who will be running (its probably a good idea that the person sitting next to the generator to be the spinner)
- It is highly suggested that you remove your hat for this event to help with your candle lighting
Palace Cleanout
by HOST_Giselle
Please click here for all information on event: Click Me!
Twirling Teacups
by HOST_Giselle
Welcome to the classical teacup ride curiosity of the Mad Hatter. Players enter their teacups (6 players at a time) and the player who spin the fastest gets a special prize. Fastest spin will be determined by the HOST who will spin a number on the generators and if your teacup is that number you win!
Rules:
1) 6 player game, players sit on teacups
2) Host will spin the generators if you're sitting in that teacup you win
Tips:
- Hover over the teacup until you see sit and press it
Splash Mountain Falls!
By HOST_Flower
Rules:
1.) 5 Players will take a seat in the barrels.
2.) When I say SPLASH!, Players will race down the slides choosing any teleporter they want.
3.) Anyone to make it to the single right slide wins! Careful now, or you'll get stuck in the Briar Patch!
Tips:
1.) You will have to click the start tracks in order to move around!
2.) Please allow the room to fully load before stepping on the tracks!
Alice's Escape From Wonderland!
By HOST_Flower
Oh no! Alice cannot find a way back home! Can you help her? Pick a porter and show Alice the correct way home before it is too late!
Tips:
1.) Please do not stand around as there are many guests who are waiting in line!
Mickey Mania!
By HOST_Schweetz
Welcome the game that's insania. It's time to play Mickey Mania!
Rules:
1) 12 players may enter and pick one of four teams.
2) Each team will spin against each other to move on.
3) The team with the highest combined number at the end will move on to spin against me, team Gold Mickey!
4) If the players roll higher than me they win!
Tips:
1) Here is a list of the teams and their colors: Purple= Purple Pluto's, Green= Green Goofy's, Blue= Blue Donald's, Red= Red Minnie's
Mr. Toad's Wild Race
By HOST_Schweetz
Come on down and get your wheel's ready for the wildest race on this side of London!
Rules:
1) Four players may enter.
2) Each player will race against each other to get to the end.
3) The first person to get to the end of the maze and light the lamp at the end wins!
Tips:
1) When you are racing try to click on the back of each chair.
Mickey's Key Mania
By HOST_Hathi
Oh, no! Pluto has stolen Mickey’s trolley keys and he is late for his date with Minnie! Pluto has created mayhem in the clubhouse with the chairs and you must cross them to get the keys from where he is hiding.
Rules:
1.) Four players per round
2.) When I say 'go,' click on the seats in front of you to get across to the winning seat.
Swiss Family Tree Spin
By HOST_Hathi
Rules:
1.) Twelve player game.
2.) Take a seat next to one of the generators. Please do not spin the generator!
2.) I will spin my generator. The two players (one from the red side and one from green side) sitting at the number I spun are the winners!
The Mad Tea Party!
By HOST_Hathi
NEW rules:
1.) Six player game- three players per team
2.) Sit at a generator on either the Blue or Purple Team
3.) I will spin my generator. Teams must continue to spin their generator until all players are matching my number.
4.) The player sitting on the bottom of both teams must run to the red heart chair. The player cannot run to the red chair until all members on their team have spun my number.
5.) The first team to have all team members matching my number and a player on the red heart chair wins!
Tower of Terror Tombstone Touch
By HOST_Hathi
Rules:
1.) Four player game
2.) Take a seat in the first Tower of Terror luggage seat
3.) When I say 'go,' race down the seats as you light up the tombstones closest to you. Please note that players must sit in their seat while lighting the tombstone, with the exception of one near the end.
4.) The first player to have all six tombstones lit and be sitting in the last seat on their row wins!
HINT: In order to move, click the top of the luggage cart on the side you are sitting on!
Skyway Race
By Host_Merlin
1) 4 teams of 2.
2) race to the end of their row.
3) the first team at the end with their candle lit Wins!
Captain Merlin's Nautilus Spin
By Host_Merlin
1) 3 teams of 4.
2) Spin to match the Captain as many times as it takes and as fast as you can.
3) The first team with all 4 gens matching the Captains, Wins!
HOST_Padme's events
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