Wasn't sure what forum to post this in, but I was just wondering if there were any more developments planned for Pirates. Several features from the original game are still left out, such as:
Kraken for players idle - I do remember this was implemented for a very brief period of time in MyVMK, and IIRC was removed due to players getting affected by the kraken who take longer to load in. So I understand that not being implemented, though the time adjusted before it kicks in could just be increased.
Fireballs upon explosion - In the original, when you died you could double click your ship and fireballs would fly out, giving the potential to hit other players and still provide some use to your team. As it stands currently, we seems to have a very underwhelming version of this? There is no visual indication when you blow up, and you only do damage to an enemy if they are both basically rammed into your dead ship and only have 1 health. If they have more than 1 health and you explode, it will not damage them at all. As I remember, the number of fireballs that flew out was related to how many ammo you died with, though im not 100% sure on that part. This might be the feature I miss the most as it still allowed dead players to try to contribute.
Gold-only overtime - Another feature I dearly miss is the overtime for rounds in Pirates. When a round ended and there were still player(s) on both teams, the timer would be extended (I want to say by 1 minute) and all ammo spawned would be gold, and a lot of it. This was a nice addition as it made running out the timer if you were ahead in points more difficult, and just made the game more fun to begin with.
The switch sides button - This is a small one that I wouldn't think would be difficult to implement, but the "switch sides button" when making a game. As someone who starts a lot of games, its a small feature that would come in handy, as people may want to play with their friends and with some people already in the game, you end up with uneven teams. Or just gives you the option to play on the pirates side as the game owner. The button is there, but does not do anything when pressed.
AI - I can understand this not being in-game as I imagine it's the hardest of the features I listed to implement, but if somebody disconnects or quits, a lot of times it's almost an automatic loss. Not always, but it does happen. Pirates AI would help balance the teams in that case. It would also be useful for times when 4 people wanting to play Pirates are not online.
I'm not demanding this list be implemented immediately or anything like that, I'm just curious to know if any of the old features from the original VMK are still being worked on, or if pirates is considered "complete" at this point.
Kraken for players idle - I do remember this was implemented for a very brief period of time in MyVMK, and IIRC was removed due to players getting affected by the kraken who take longer to load in. So I understand that not being implemented, though the time adjusted before it kicks in could just be increased.
Fireballs upon explosion - In the original, when you died you could double click your ship and fireballs would fly out, giving the potential to hit other players and still provide some use to your team. As it stands currently, we seems to have a very underwhelming version of this? There is no visual indication when you blow up, and you only do damage to an enemy if they are both basically rammed into your dead ship and only have 1 health. If they have more than 1 health and you explode, it will not damage them at all. As I remember, the number of fireballs that flew out was related to how many ammo you died with, though im not 100% sure on that part. This might be the feature I miss the most as it still allowed dead players to try to contribute.
Gold-only overtime - Another feature I dearly miss is the overtime for rounds in Pirates. When a round ended and there were still player(s) on both teams, the timer would be extended (I want to say by 1 minute) and all ammo spawned would be gold, and a lot of it. This was a nice addition as it made running out the timer if you were ahead in points more difficult, and just made the game more fun to begin with.
The switch sides button - This is a small one that I wouldn't think would be difficult to implement, but the "switch sides button" when making a game. As someone who starts a lot of games, its a small feature that would come in handy, as people may want to play with their friends and with some people already in the game, you end up with uneven teams. Or just gives you the option to play on the pirates side as the game owner. The button is there, but does not do anything when pressed.
AI - I can understand this not being in-game as I imagine it's the hardest of the features I listed to implement, but if somebody disconnects or quits, a lot of times it's almost an automatic loss. Not always, but it does happen. Pirates AI would help balance the teams in that case. It would also be useful for times when 4 people wanting to play Pirates are not online.
I'm not demanding this list be implemented immediately or anything like that, I'm just curious to know if any of the old features from the original VMK are still being worked on, or if pirates is considered "complete" at this point.