I have quite a hefty suggestion for the game.
Problem:
I would like to have more support for the room builders.
How to solve it:
-Solution 1: Allow more credit distribution with more expensive clothing
-Solution 2: Make non-seasonal furniture 5 credits each across the board to allow building of super-rooms.
-Solution 3: Devise a two-currency economy. A Furniture Currency and a Clothing Currency
-Solution 4: Code a Builder API that opens a dashboard of building furniture to make room crafting super easy.
I admit solution 3 and 4 is very hard.. Although not impossible, it would not be Amy's prime focus for a long while.
Solutions 1 and 2 are easy to do, just change a couple numbers around in the engine config.
Problem:
I would like to have more support for the room builders.
How to solve it:
-Solution 1: Allow more credit distribution with more expensive clothing
-Solution 2: Make non-seasonal furniture 5 credits each across the board to allow building of super-rooms.
-Solution 3: Devise a two-currency economy. A Furniture Currency and a Clothing Currency
-Solution 4: Code a Builder API that opens a dashboard of building furniture to make room crafting super easy.
I admit solution 3 and 4 is very hard.. Although not impossible, it would not be Amy's prime focus for a long while.
Solutions 1 and 2 are easy to do, just change a couple numbers around in the engine config.