I agree with Mama Ash! Snow, that's a brilliant idea! This would be perfect!!! C: I love the idea of levels of keys! That's so much better than what's going on right now!
Honestly, to those who are saying the whole "Ergergergerger if you change it herpderpherp it's not gonna mean as much gergergerger wahwahwah" thing, I'd like to add my two cents on the matter.
I understand that this is a game of chance. Woot. Whoopty stinkin' doo.
The fact that people can have over 100 crates and have invested hours into this nonsense just to get one key (or not get one at all) is ridiculous!!!
Yes, I understand that this is all by chance, I get it. I honestly do. But I think the odds should be altered. You can't really say things about it being unfair because it's all by chance, but I think it would cause less trouble if you could increase the likelihood of a drop.
Also, I absolutely hate the fact that you can put hours into this, get your first key, and it turns out to be a freaking pixel.
That's where I table flip and get outta dodge. If you're going to implement catalog items that have no rare value, at least make it a little pricier than a 5 credit pixel that you can't even sell. That is ridiculous. I think items in the crates that aren't rare should be at least 500 credits in value due to the fact that it's already hard enough to get a stinkin' key.
And to all those people that are going to pick this apart, save it. Your opinion isn't important to me because I have seen what you guys have posted in this thread on similar responses. I'm not a whiner. I'm not whining. I'm merely sharing my input.
Oooh, to add onto Snow's idea, I think that if we implemented different levels of keys, maybe they could go on sale in a store for a large amount of credits. I've played many of games where you can BUY a mystery crate and try your luck at it. Maybe make it to where a bronze key could cost 750 credits, a silver key could cost 5,000 credits and a gold key could cost like, 50k. Either way, you have to put in a lot of work to get the credits to buy those keys.
~Mama Out
Honestly, to those who are saying the whole "Ergergergerger if you change it herpderpherp it's not gonna mean as much gergergerger wahwahwah" thing, I'd like to add my two cents on the matter.
I understand that this is a game of chance. Woot. Whoopty stinkin' doo.
The fact that people can have over 100 crates and have invested hours into this nonsense just to get one key (or not get one at all) is ridiculous!!!
Yes, I understand that this is all by chance, I get it. I honestly do. But I think the odds should be altered. You can't really say things about it being unfair because it's all by chance, but I think it would cause less trouble if you could increase the likelihood of a drop.
Also, I absolutely hate the fact that you can put hours into this, get your first key, and it turns out to be a freaking pixel.
That's where I table flip and get outta dodge. If you're going to implement catalog items that have no rare value, at least make it a little pricier than a 5 credit pixel that you can't even sell. That is ridiculous. I think items in the crates that aren't rare should be at least 500 credits in value due to the fact that it's already hard enough to get a stinkin' key.
And to all those people that are going to pick this apart, save it. Your opinion isn't important to me because I have seen what you guys have posted in this thread on similar responses. I'm not a whiner. I'm not whining. I'm merely sharing my input.
Oooh, to add onto Snow's idea, I think that if we implemented different levels of keys, maybe they could go on sale in a store for a large amount of credits. I've played many of games where you can BUY a mystery crate and try your luck at it. Maybe make it to where a bronze key could cost 750 credits, a silver key could cost 5,000 credits and a gold key could cost like, 50k. Either way, you have to put in a lot of work to get the credits to buy those keys.
~Mama Out