Kaylee, i'm sure everyone here has a life outside of the internet.. Many of us are now young "adults" and either go to college, have a job, or both. Please don't take me being rude or disrespectful, because I really am not trying to. It's just I don't honestly see what that has to do with anything, lol. We play this for the pure enjoyment of it.
Personally, I used to feel like the credits needed to be raised on clams. Now that JC is out and we'll be having a new game hopefully come out shortly, I don't see the reason to why they need to raise the clam credits. Yes, it's very frustrating sometimes to have to sit there clicking away with less than 16 people in the room while the clams are slow and if you aren't fast enough you won't get much out of it. But the credits do add up eventually.
Instead of raising the clam credits, I think they should lessen the amount of people needed in the room for the clams to pop out faster. I've been trying to count to see how many people are needed for the clams to pop out much more as someone steps on one and it's at about 16/17. You'd be lucky enough to reach to 12 as many head off to fireworks and jungle cruise. Plus some of the people give up before the room get's full enough for this to happen.
When this happens, some clams stay longer enough for you to get, some don't. But you won't have to wait a minute or so for the next what, 6 clams to come up with the chance of only getting one or none at all? I'm fast enough for my own liking but i'm sure this could benefit us all.
Just my opinion anyhow, lol. :3