Here's how this works.
START BY VOTING FOR A GAME TYPE:
HALF GAME ENDS AT: 5 rounds, when someone reaches 5 properties owned on the board, or when there is one person left.
FULL GAME ENDS AT: 10 rounds, when someone reaches 10 properties owned on the board, or when there is one person left.
NEXT ROLL TO SEE WHO GOES FIRST! - Highest roll starts and the order is clockwise from them!
SPACES:
Doubles: Move your spaces and you can roll again!
- 2 DOUBLES IN A ROW: You obtain a new house in your inventory!
- 3 DOUBLES IN A ROW: Sucks... Go to jail! Lose a house on the board or in your inventory.
Consecutives/In Order: Move up twice. First the low number, than the high number.
- EXAMPLE: (1,2), (4,5), etc.
SPECIAL COMBOS:
THANK YOU:
- Chansu
- Marleigh
- Kirene
*I, however, would like to clarify that I did come up with the game idea entirely on my own. These people mentioned above were generous money and furniture donors.*
START BY VOTING FOR A GAME TYPE:
HALF GAME ENDS AT: 5 rounds, when someone reaches 5 properties owned on the board, or when there is one person left.
FULL GAME ENDS AT: 10 rounds, when someone reaches 10 properties owned on the board, or when there is one person left.
NEXT ROLL TO SEE WHO GOES FIRST! - Highest roll starts and the order is clockwise from them!
SPACES:
- LAND ON/PASS GO: You get another house in your inventory.
- GO: Space with a lamp on it. Brown properties are first on board (so order of movement around board is clockwise).
- JAIL: Spaces in the middle of the game board.
- GO TO JAIL: Bottom right space.
- JUST VISITING JAIL: Top left space.
- RAILROAD (polls): You may teleport to anywhere around the board with another railroad.
- INCOME TAX (spaces w/ crocs): PAY UP! Put a house you have on a property back into your inventory.
- GO TO JAIL/JAIL: You go to jail by landing on the go to jail space or rolling double three times in a row. Only way to get out? Lose a house completely from your inventory, or take one chance to roll doubles in order to get out of jail.
- CHANCE (sword in stone): Time for an extra roll! It might benefit you negatively OR positively... There's only one way to find out! NEGATIVE ROLL: Any "Bad roll" in special combos (you lose a house. POSITIVE ROLL: Any "Good roll" in special combos or doubles (you get a house in your inventory)
- COMMUNITY CHEST (treasure): You get 1 chance to roll doubles. If you do, you get to place a new house on any property on the board!
- BASKET: You forgot to pay your taxes and the repo man/woman is here to collect. Give up a house or property.
- LAND ON ANOTHER PERSON'S PROPERTY: Pay them rent. Give them a house either in your inventory or a property.
- LAND ON YOUR OWN PROPERTY: Just visiting, but in style. Obtain a new house in your inventory.
- MONOPOLY: Those who land on your spaces with the monopoly must pay double the rent.
Doubles: Move your spaces and you can roll again!
- 2 DOUBLES IN A ROW: You obtain a new house in your inventory!
- 3 DOUBLES IN A ROW: Sucks... Go to jail! Lose a house on the board or in your inventory.
Consecutives/In Order: Move up twice. First the low number, than the high number.
- EXAMPLE: (1,2), (4,5), etc.
SPECIAL COMBOS:
- (1,3)/(3,1)/(3,6)/(6,3) - BAD ROLL. Lose a turn.
- (1,6)/(6,1) - GOOD LUCK. You get to place a new house anywhere on the board.
THANK YOU:
- Chansu
- Marleigh
- Kirene
*I, however, would like to clarify that I did come up with the game idea entirely on my own. These people mentioned above were generous money and furniture donors.*
Last edited: