Yes I understand that games are meant to be won. And you can win this game, you just need a mixture of time, skill, and luck. It took time for you to learn the path through trial and error and skill to understand that maybe there is a pattern to it. And I understand the frustrations with the last rooms, but I kept the last rooms that way because the whole way through I want there to be a possibility of, "am I going to make it or not?" and that feeling of relief when you DO actually make it through that last bit is exciting. Sure you may have gone through a lot of anger but you got it in the end. The last room isn't the last room, the WINNING room is the last room.
Thank you for your concerns about the difficulty though, I may not change the difficulty, but I do appreciate the input. I just want to spice up the list of events with something difficult and challenging! It's the players choice if they want to try it or not. :P
Thank you for your concerns about the difficulty though, I may not change the difficulty, but I do appreciate the input. I just want to spice up the list of events with something difficult and challenging! It's the players choice if they want to try it or not. :P
I will continue trying but I think next time there should be some adjustments and by that I don't mean in the difficulty. I think the difficulty of the rooms are perfect the way they are, but maybe just in that last or "second to last" room they could be adjusted more in our favor if you're not even considering making it guarenteed. Probabilities to get to that room altogether considering how many choices there are in some rooms, times the odds, times the amount of rooms involved to get there, is pretty difficult and low as you had intended. Maybe that second to last room could be adjusted in the future considering how difficult it is to get there to begin with just once knowing the routes because of the chances, and just make it guarenteed pin. With the time needed to figure the routes and odds to just get to that room once, making it guarenteed wouldn't be just handing us the pin considering a decent amount of work and time is involved to get there. With as low the odds with so many rooms, if we manage to get there, I think the person is more than worthy of it especially when it's one of the busiest times of the year with people prepping their homes and dinner and shopping and spending time with family. I just think that second to last room would make it more fair in the future. Maybe also knowing that each route gives two pins, so it's random which one we get too could have been made clearer sooner. I'm sure it would have saved people a lot of time earlier on. Other than that, great job on the rooms. They were beautifully built. I hope the rooms can be used again for other events in the future so they can be even more appreciated.
For me there is rarely ever a q to get in (shocker with all the clones), going through the maze only takes a few minutes, and the rooms look great. And regardless you still win something in the end. Maybe people are a little too accustomed to having their hands held during these types of things. It's luck based, and intended to be difficult, I'm not sure what people expect.
Keep it difficult, it makes the prize all the more prize worthy.
On a separare note, VMK had a potc minigame, where you had a very slim chance at winning the sparrow suit-but it was near impossible. I played it hundreds of times growing up. This host event is infinitley more entertaining, not to mention easier (in terms of luck), than that game.
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Keep it difficult, it makes the prize all the more prize worthy.
On a separare note, VMK had a potc minigame, where you had a very slim chance at winning the sparrow suit-but it was near impossible. I played it hundreds of times growing up. This host event is infinitley more entertaining, not to mention easier (in terms of luck), than that game.
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