If this game was called MyVMK Fireworks, then your point is well taken, Whispered. Right now ONLY good fireworks players are able to succeed in gaining credits, everyone else is clicking NPCs and clamming. Essentially this online video game is only partially running with 1 minigame and 1 more on the horizon soon ( Jungle Cruise ) as far as credit earnings, but running fully in terms of item pricing release and retirement of items making "rares". On a level playing field, I'm all for work hard to get what you want, games are not designed to be easy and let you have everything you want right away. Once all the minigames are out, I join the "Whispered Camp", get rid of shells completely, and everyone earns their way in the game through which ever mini game they enjoy. Look around at who has what items in this game, the really great fireworks players, and the pretty good fireworks players who can put in lots of hours of continuous playing. There are many walking around with full lanyards of 5 star magic pins, now that's a lotta credits! ( being earned at 2x what VMK paid for fireworks, yet full price items for sale each week) Most people don't have that opportunity because Fireworks just isn't their game and there are no choices but clams. That why I use the term of balance, slow down the release of items, or make them 50 percent less expensive and return Fireworks to 1x credits, increase shells to 15, 20, 25..., while all minigames are not yet out.
Balance and stability are long terms methods of future success for any game.... this is simply "Online Video Games 101" basic theory, look at any successful online game, there is always balance, difficulty, reward, opportunity, etc these elements are always balanced in a game which must earn and hold it's players. This is not just a few players saying "hey I want some too!", it's really just a reasonable way of balancing for now, where there is significant imbalance in ability to earn credits in game designed to have several minigames from the get go not 1 .
If they reset when all the minigames are done, I'll be fine with that too, because guess what, myVMK is in Beta, and many many games have a wipe when the game goes to Open status, and nobody complains, Guild Wars 2, for example did this last summer. I bet the only ones who would complain about a reset are those who are the big "Haves" of MyVMK right now, and those like Whispered who play for the "right" reasons won't care because after all it's reliving the good ole days, seeing old friends, and social gaming........ so why object? I have lots of things and I'd accept a wipe with no argument when everything works correctly and all games are open, and the history of the unannounced less than a day release of item, or 2 day release ( that makes just a handfull "rich") is gone.
Thanks Alexia for seeing my point, I thought maybe I was the only one understanding balance....believe me many who agree just don't post on the forums.