Maybe someone will clarify how things got rare in VMK, I was not playing the first year it came out. As I understand there were Beta items ( never again released), rare items released once and never again, items won or given by hosts, and items gotten through Disney purchases. My point is there won't be "purchased items", so most likely initially there is really nothing rare. Later on, items released early on and not released again, will be rare, and as new players come in there will be tings they never got the chance to get etc. Trading and rares is certainly a fun part of the game for many and of no interest to others. You get to play a game the way you want to.
Someone commented that they were excluded by their friends when they didn't have a stitch hat, then when they got one they were included...... These were not friends, friends don't care what you have or don't, I have to assume these were young people involved there.
People starting now will have the opportunity to obtain things as they come out and become available, later some things will be rare, and others will want to trade for them, so let the fun begin!
It can be multiple different things. The main reasons being... items are released for a period of time then discontinued [Discontinued items automatically become rare by the simple fact that they will never be released again, HOW rare is dependent upon how many are in the game]. Items are "lost" due to people quitting [People don't believe that can affect rarity, but it does. The rare trade community will always always be aware of who the "richest" people are, who has the most items... WHERE rare items are, who has them, etc etc. It will always be a factor when accounting for the known/suspected supply of ____ rare item].
However, none of the above matters in the beginning of any game involving rare trade, just like Daze said. People will claim "such-and-such item is rare," when in actuality it isn't. Technically yes, but technically no. If people are trading items as considered rares, they're stupid, hate to put it that way but they are. Only months or even a year+ down the road will we really be able to label anything rare or worthy of a "price tag."
There's one really really important thing you need to realize. MyVMK, VMK, isn't a new game. We've all played it, we all knew what items were rare and what items to horde. That's the problem, expectancy. If everyone expects an item to be rare it most likely won't. Why? Because everyone will be hording that item. It'll be very difficult for rares to be established in this game because that's the widespread mindset, "acquire items to be considered rares, horde them." And because of that, value will depreciate before the item even releases. lol -
I've already used RS3/ 07 as my parallel before but i'll say it again. In RS Partyhats became rare because they were discontinued and no one really knew that years later they would be worth BILLIONS. 07 servers came along and everyone voted for "rares" to be re-introduced somehow into the 07 servers, because of prior knowledge of what happened, the price of Partyhats and other rares were literally 500K~ when I gave 07 a shot (probably even less now). Why did that happen? Because everyone EXPECTED it, they knew what had happened before, but because of that the price wasn't even in the same galaxy as RS3 prices.
The same can apply to VMK, we all know what was rare and everyone's expecting the same to happen, but because of everyone's up and coming actions everyone will actually cause the opposite to happen... However, that's contingent upon the manner Amy chooses to reintroduce the items, so I can actually be wrong if she does it the "right" way when introducing items into this game.