Just a thought, but I would love to see incentives for mini games. The idea would be that you can win rarer items by being skilled at a certain game. It'd be similar to an "achievement unlock" on Xbox/Steam/PS3 except on here it'd be represented by an item, or pin.
Examples:
Also, I think this would alleviate some stress from staff as well. Instead of constantly having to come up with a new item for a flash sale, dealing with negative backlash from those who didn't receive the item, and having to be on each time a sale happens, they can simply allow these incentives run through the course of however long they want (a month seems fair enough). No item limits needed.
Like I said though, just a thought...
Examples:
- Collect all 999 ghosts in the haunted mansion within a certain time frame and receive a "Caretaker" pin.
- Take pictures of nothing, but monkeys and receive the "Quit monkeying around pin."
- In Pirates you sink "X" amount of ships in a period of time and you receive a piece of pirate clothing, or pin.
- In Fireworks you get a combo of "X" you win fireworks magic.
- In Checkers...oh wait...
Also, I think this would alleviate some stress from staff as well. Instead of constantly having to come up with a new item for a flash sale, dealing with negative backlash from those who didn't receive the item, and having to be on each time a sale happens, they can simply allow these incentives run through the course of however long they want (a month seems fair enough). No item limits needed.
Like I said though, just a thought...
Last edited: