First of all - let me start by saying how happy I am to be back in our Virtual Kingdom. I fully appreciate how much work Amy and the team have poured into this game knowing they will not be able to see a financial gain from it.
I am an 'adult' player who missed this game very very much and I really am just happy to be able to wander around Main Street, pop in to see Esmarelda and wonder if she is talking about Doctor Who when she mentions that bow tie...
I do feel the need to chime in with my 2 cents about items being retired so quickly though. I also wish this would slow down. I will also echo the sentiment that items disappearing rapidly without a real way to earn credits encourages mass clone creation.
I appreciate the shell game as a credit earner but it doesn't work more many of the players.
Please be wary of the tone that is being set. VMK retired items without warning also but they had a very fair way of earning credits that involved many aspects of game play (from competitive to cooperative)... Maybe things shouldn't be retired (or introduced) until a solid way to earn credits has been established.
I know Amy said the reason she wanted to recreate this game so she could make people happy - and that has been very successful - I (for one) am very glad she brought it back. I also know that it is impossible to make everyone happy. It is my sincerest hope that a balance can be found.
I am an 'adult' player who missed this game very very much and I really am just happy to be able to wander around Main Street, pop in to see Esmarelda and wonder if she is talking about Doctor Who when she mentions that bow tie...
I do feel the need to chime in with my 2 cents about items being retired so quickly though. I also wish this would slow down. I will also echo the sentiment that items disappearing rapidly without a real way to earn credits encourages mass clone creation.
I appreciate the shell game as a credit earner but it doesn't work more many of the players.
Please be wary of the tone that is being set. VMK retired items without warning also but they had a very fair way of earning credits that involved many aspects of game play (from competitive to cooperative)... Maybe things shouldn't be retired (or introduced) until a solid way to earn credits has been established.
I know Amy said the reason she wanted to recreate this game so she could make people happy - and that has been very successful - I (for one) am very glad she brought it back. I also know that it is impossible to make everyone happy. It is my sincerest hope that a balance can be found.