I'm graduating with my degree in Computer Science (emphasis on Game Software Programming) in May. I've come to appreciate all languages, but in particular I like (in descending order)...
C++: The best language, period. Holy encapsulation, Batman, just look at that polymorphism!
Assembly: It's not used a whole lot anymore, but good heavens, is it powerful. And fast.
C#: It's like Java, but it actually makes sense, and like C++, but it's actually understandable.
XML: C++ may be the best language, but XML is certainly one of the most useful.
Python: I'm more of an OOP man myself, but if I had to choose a scripting language, it'd be Python.
SQL: Can this even be considered a language? I'm honestly not sure. SELECT Answer FROM BookOfKnowledge;
HTML: Ok, so not technically a "real" language, per se...
Visual BASIC: Useful for RAD, but there are better alternatives.
ActionScript: Except that almost no one uses Flash anymore...
Ruby: I read a blog post about it once.
Galaxy: About two hours into learning Galaxy, I realized why there's a visual programming interface. That stuff's hideous.
Javascript: I can see how it's useful, but I try to avoid it if I can. Not that I'm opposed to it or anything, I'm just more comfortable in other languages.
UnrealScript: Honestly, UDK can go jump off a cliff. GLORIOUS UNITY MASTER RACE
Objective-C: I appreciate it's usefulness, and it's certainly not a bad language, but dat syntax doe... [Rhett SmashHead: Desk]
Java: I really don't want to talk about this one.
Personally, I prefer implementing fun gameplay over down-and-dirty coding. Hand me an engine and I'll build you a pretty little car you can show off to your friends. Until some idiot rear-ends you, then you have to get that fixed, but the mechanic is all like "Hey you need to replace your radiator and there's a loose fuel valve" and next thing you know you're in debt and you have to work overtime and I think this analogy is breaking down. I'll shut up now.
C++: The best language, period. Holy encapsulation, Batman, just look at that polymorphism!
Assembly: It's not used a whole lot anymore, but good heavens, is it powerful. And fast.
C#: It's like Java, but it actually makes sense, and like C++, but it's actually understandable.
XML: C++ may be the best language, but XML is certainly one of the most useful.
Python: I'm more of an OOP man myself, but if I had to choose a scripting language, it'd be Python.
SQL: Can this even be considered a language? I'm honestly not sure. SELECT Answer FROM BookOfKnowledge;
HTML: Ok, so not technically a "real" language, per se...
Visual BASIC: Useful for RAD, but there are better alternatives.
ActionScript: Except that almost no one uses Flash anymore...
Ruby: I read a blog post about it once.
Galaxy: About two hours into learning Galaxy, I realized why there's a visual programming interface. That stuff's hideous.
Javascript: I can see how it's useful, but I try to avoid it if I can. Not that I'm opposed to it or anything, I'm just more comfortable in other languages.
UnrealScript: Honestly, UDK can go jump off a cliff. GLORIOUS UNITY MASTER RACE
Objective-C: I appreciate it's usefulness, and it's certainly not a bad language, but dat syntax doe... [Rhett SmashHead: Desk]
Java: I really don't want to talk about this one.
Personally, I prefer implementing fun gameplay over down-and-dirty coding. Hand me an engine and I'll build you a pretty little car you can show off to your friends. Until some idiot rear-ends you, then you have to get that fixed, but the mechanic is all like "Hey you need to replace your radiator and there's a loose fuel valve" and next thing you know you're in debt and you have to work overtime and I think this analogy is breaking down. I'll shut up now.