Okay, so this poll is going to be handled a bit differently. I want you to read the post before voting, because there's important information in this post that you need to keep in mind before making your decision. Do NOT vote just because you have an iOS device and want to play on there. Even if we don't support iOS, we'll have some kind of limited support for iOS users at some point.
A while ago, I was writing a new client for MyVMK. I got kind of far with it. I stopped working on it after a while because of various reasons. One of those reasons was me wanting to rewrite it again using something different so I could support iOS devices.
Recently, I've been wanting to restart development of it, because getting rid of Shockwave can only be a good thing. However, making it work on iOS is giving me an issue.
In order to support iOS, I'm limited in how I write it. I have to use something restricted, which is a pain, in order to do it. This slows development down and because of how these solutions work, slows down performance across ALL operating systems and devices.
The iOS experience, if it's supported, won't be very good because of the lack of a keyboard. I will likely implement (not because of iOS, but because the client will support Android and Windows tablets/phones no matter what) some kind of quickchat feature, along with other things to help mobile users.
If I don't support iOS, other devices (such as Android, Windows, Linux, OSX - including Mavericks, ChromeOS, and any other device that supports WebGL) will still be supported. Development will be faster and easier this way though.
I want to support iOS, however to me it doesn't seem worth it. If enough people want it, I will do it but you can expect it to slow development of the new client down.
To vote, click this text. The poll is separate to encourage people to read before voting. If you don't want to read, please don't vote. If you vote yes to supporting iOS, after voting (or before, it's up to you really) please come back to this thread and post your reasons for voting yes. In this case, quoting another users reasons is fine if you agree with them. Feel free to post reasons against supporting it as well.
EDIT: I thought I'd point out that the only reasons this is an issue is because Apple refuse to give access to WebGL on their browsers, even though they already have it implemented. This would likely affect their application store. This is why every other platform isn't affected, I think even moden games consoles support it (meaning you'd be able to play on them, through their browsers).
A while ago, I was writing a new client for MyVMK. I got kind of far with it. I stopped working on it after a while because of various reasons. One of those reasons was me wanting to rewrite it again using something different so I could support iOS devices.
Recently, I've been wanting to restart development of it, because getting rid of Shockwave can only be a good thing. However, making it work on iOS is giving me an issue.
In order to support iOS, I'm limited in how I write it. I have to use something restricted, which is a pain, in order to do it. This slows development down and because of how these solutions work, slows down performance across ALL operating systems and devices.
The iOS experience, if it's supported, won't be very good because of the lack of a keyboard. I will likely implement (not because of iOS, but because the client will support Android and Windows tablets/phones no matter what) some kind of quickchat feature, along with other things to help mobile users.
If I don't support iOS, other devices (such as Android, Windows, Linux, OSX - including Mavericks, ChromeOS, and any other device that supports WebGL) will still be supported. Development will be faster and easier this way though.
I want to support iOS, however to me it doesn't seem worth it. If enough people want it, I will do it but you can expect it to slow development of the new client down.
To vote, click this text. The poll is separate to encourage people to read before voting. If you don't want to read, please don't vote. If you vote yes to supporting iOS, after voting (or before, it's up to you really) please come back to this thread and post your reasons for voting yes. In this case, quoting another users reasons is fine if you agree with them. Feel free to post reasons against supporting it as well.
EDIT: I thought I'd point out that the only reasons this is an issue is because Apple refuse to give access to WebGL on their browsers, even though they already have it implemented. This would likely affect their application store. This is why every other platform isn't affected, I think even moden games consoles support it (meaning you'd be able to play on them, through their browsers).