There is a very easy way to avoid all of these problems.
Please do not plan an entire month on the hopes that new additions will come together and fall into place. (Fantasyland Month, Tomorrowland Month, and now Pirates Month). I think Amy should work on whatever she wants in whatever order she wants at whatever pace she wants, but only plan a month around a huge release when it's ready!! Everything seems planned at the last minute. Why couldn't September be Pirates month? At least the game would be out for the entirety of the month, then.
I understand you are all working so hard for us at no cost, and we all appreciate it. But I think organizing things better can avoid a lot of drama and hate coming from angry members (who are not entirely out of line for being upset). We all understand mistakes happen and things have to be delayed but this is becoming a trend.
Agreed! It's SUCH a simple concept, honestly.
You obviously don't sell a product until it's fully developed, produced, and ready for shipment. This is the same idea. It's just like a business. All themed months and new releases need to be planned, 100% developed, and ready to go
before the month arrives. A plan B/continuity plan should always be in place in case the deadline can't be met. No one will ever know, and you'll have all the time you need to polish and perfect the unfinished projects. NEVER promise anything until it's ready. We'd prefer not to know than be let down numerous times, ja? Let's be real here. One time is acceptable, but three times is not. Not informing us until last minute is also inexcusable, as far as I'm concerned. This is simply not professional.
False promises
never look good. It's not necessarily anyone's fault if the deadline can't be met, but you can prevent this big mess by simply not promising anything.
Unless, of course, it's ready from the get-go. Hopefully valuable lessons are learned from this little oopsie.