I think an important part moving forward in the interaction between hosts and players should involve some feedback on the events that we are getting. I was inspired to make this thread after the event tonight, as it really got me thinking! So without further ado, here is my feedback...
Tonight's event, Tiana's Bayou Ball Quest, was absolutely spectacular! For a first event from a HOST, I think Crash has great things in store! Both of the quests were well thought out, and had nice story lines. Each task made sense in terms of the story of the quest, as opposed to doing things just to do them. I loved the fact that each quest had a different prize, that made it worth it to do both as opposed to one or the other. Also, this is an event that really got the community out into the public rooms, and even now, 20 minutes after it ended, there are still people in multiple public rooms. The quests themselves were not too hard, and not to easy. Both featured the need to play mini-games and both featured achievable goals from these mini-games. It may have taken some people a few tries, but it was achievable. I also loved the fact that this happened on a weekend which allowed us to take advantage of double credits whilst still doing the event. Overall, this was an amazing event, and just the type that we needed! I can't wait to see what else Crash has in store for us!
Tonight's event, Tiana's Bayou Ball Quest, was absolutely spectacular! For a first event from a HOST, I think Crash has great things in store! Both of the quests were well thought out, and had nice story lines. Each task made sense in terms of the story of the quest, as opposed to doing things just to do them. I loved the fact that each quest had a different prize, that made it worth it to do both as opposed to one or the other. Also, this is an event that really got the community out into the public rooms, and even now, 20 minutes after it ended, there are still people in multiple public rooms. The quests themselves were not too hard, and not to easy. Both featured the need to play mini-games and both featured achievable goals from these mini-games. It may have taken some people a few tries, but it was achievable. I also loved the fact that this happened on a weekend which allowed us to take advantage of double credits whilst still doing the event. Overall, this was an amazing event, and just the type that we needed! I can't wait to see what else Crash has in store for us!